Re-topologizing the face
Retopped face vs. face exported at level 2 division
The mesh on the right is more messy but also has more detail. Feeling like retopping with clean loops was a waste of time since the one on the left is about 4000 polygons and the one on the right is 5000.
I think from here that I'll clean up the level 2 exported mesh and go on to adding the crazy hair
--G
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